# - try to find glut library and include files # GLUT_INCLUDE_DIR, where to find GL/glut.h, etc. # GLUT_LIBRARIES, the libraries to link against # GLUT_FOUND, If false, do not try to use GLUT. # Input: # GLUT_ROOT IF (WIN32) FIND_PATH( GLUT_INCLUDE_DIR NAMES GL/glut.h PATHS ${GLUT_ROOT}/include ${GLUT_ROOT}) FIND_LIBRARY( GLUT_glut_LIBRARY NAMES glut glut32 PATHS ${OPENGL_LIBRARY_DIR} ${GLUT_ROOT} ${GLUT_ROOT}/lib ${GLUT_ROOT}/rel ${GLUT_ROOT}/debug ) ELSE (WIN32) IF (APPLE) # These values for Apple could probably do with improvement. FIND_PATH( GLUT_INCLUDE_DIR glut.h /System/Library/Frameworks/GLUT.framework/Versions/A/Headers ${OPENGL_LIBRARY_DIR} ) SET(GLUT_glut_LIBRARY "-framework GLUT" CACHE STRING "GLUT library for OSX") SET(GLUT_cocoa_LIBRARY "-framework Cocoa" CACHE STRING "Cocoa framework for OSX") ELSE (APPLE) FIND_PATH( GLUT_INCLUDE_DIR GL/glut.h /usr/include/GL /usr/openwin/share/include /usr/openwin/include /opt/graphics/OpenGL/include /opt/graphics/OpenGL/contrib/libglut ) FIND_LIBRARY( GLUT_glut_LIBRARY glut /usr/openwin/lib ) FIND_LIBRARY( GLUT_Xi_LIBRARY Xi /usr/openwin/lib ) FIND_LIBRARY( GLUT_Xmu_LIBRARY Xmu /usr/openwin/lib ) ENDIF (APPLE) ENDIF (WIN32) SET( GLUT_FOUND "NO" ) IF(GLUT_INCLUDE_DIR) IF(GLUT_glut_LIBRARY) # Is -lXi and -lXmu required on all platforms that have it? # If not, we need some way to figure out what platform we are on. SET( GLUT_LIBRARIES ${GLUT_glut_LIBRARY} ${GLUT_Xmu_LIBRARY} ${GLUT_Xi_LIBRARY} ${GLUT_cocoa_LIBRARY} ) SET( GLUT_FOUND "YES" ) #The following deprecated settings are for backwards compatibility with CMake1.4 SET (GLUT_LIBRARY ${GLUT_LIBRARIES}) SET (GLUT_INCLUDE_PATH ${GLUT_INCLUDE_DIR}) ENDIF(GLUT_glut_LIBRARY) ENDIF(GLUT_INCLUDE_DIR) MARK_AS_ADVANCED( GLUT_INCLUDE_DIR GLUT_glut_LIBRARY GLUT_Xmu_LIBRARY GLUT_Xi_LIBRARY )