/*************************************************************************** * Copyright (C) 2007 by Thomas Webernorfer * * thomas_weberndorfer@hotmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "AnimatedPressed.h" AnimatedPressed::AnimatedPressed ( XMLNode *xml ) : Animation ( xml ) { difference = xml->getAttributeValueAsFloat ( "difference", 0.35 ); speed = xml->getAttributeValueAsFloat ( "speed", 2 ); } void AnimatedPressed::animate ( MenuObject *obj ) { ThreadQueue::addToThreadQueue ( new AnimationThread ( obj, -difference, -speed ) ); } void AnimatedPressed::unanimate ( MenuObject *obj ) { ThreadQueue::addToThreadQueue ( new AnimationThread ( obj, difference, speed ) ); } bool AnimatedPressed::AnimationThread::run ( int time ) { if ( this->time != 0 ) { float move = ( static_cast ( time - this->time ) / 1000 ) * speed; if ( fabs ( move ) < fabs ( difference ) ) { obj->getSceneGraph()->setTranslate ( 0, 0, move ); difference -= move; } else { obj->getSceneGraph()->setTranslate ( 0, 0, difference ); return false; } } this->time = time; return true; } AnimatedPressed::AnimationThread::AnimationThread ( MenuObject *obj, float difference, float speed ) : obj ( obj ), difference ( difference ), speed ( speed ), time ( 0 ) {} // The class factories extern "C" AnimatedPressed* _create_AnimatedPressed ( XMLNode *xml ) { return new AnimatedPressed ( xml ); } extern "C" void _destroy_AnimatedPressed ( AnimatedPressed* ani ) { delete ani; }