/*---------------------------------------------------------------------------*\ * interactive networked Virtual Reality system (inVRs) * * * * Copyright (C) 2005-2009 by the Johannes Kepler University, Linz * * * * www.inVRs.org * * * * contact: canthes@inVRs.org, rlander@inVRs.org * \*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*\ * License * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Library General Public License as published * * by the Free Software Foundation, version 2. * * * * This library is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; if not, write to the Free Software * * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * \*---------------------------------------------------------------------------*/ #include #include "CollisionObject.h" #include CollisionObject::CollisionObject() { transformation = identityTransformation(); } // CollisionObject CollisionObject::~CollisionObject() { } // ~CollisionObject std::vector& CollisionObject::checkCollision(CollisionObject* opponent, std::vector& dst) { if (canCheckCollision(opponent)) return checkCollisionInternal(opponent, dst, false); if (!opponent->canCheckCollision(this)) { printd( ERROR, "CollisionObject::checkCollision(): Could not check collision between CollisionObjects %s and %s! No implementation found!\n", this->getType().c_str(), opponent->getType().c_str()); return dst; } // if return opponent->checkCollisionInternal(this, dst, true); } // checkCollision void CollisionObject::setTransformation(TransformationData trans) { this->transformation = trans; } // setTransformation TransformationData& CollisionObject::getTransformation() { return transformation; } // getTransformation