# Rename this file to, e.g. linux_64.cmake or vs11_32.cmake, and configure your default settings below. # In your build-tree-directory call 'cmake -C this-file-with-path path-to-source-code'. set(USER_CMAKE_TEXT "initialized by '${CMAKE_CURRENT_LIST_FILE}'") set(CMAKE_CONFIGURATION_TYPES Debug CACHE STRING ${USER_CMAKE_TEXT}) set(CMAKE_GENERATOR "Visual Studio 11 Win64" CACHE INTERNAL ${USER_CMAKE_TEXT}) set(CMAKE_INSTALL_PREFIX "your-choice" CACHE PATH ${USER_CMAKE_TEXT}) # path to runtime library (dll-files) set(RUNTIME_LIBRARY_DIRS_DEBUG "boost; glut; ..." CACHE PATH ${USER_CMAKE_TEXT}) set(RUNTIME_LIBRARY_DIRS_RELEASE "your-choice" CACHE PATH ${USER_CMAKE_TEXT}) set(Boost_USE_MULTITHREADED ON CACHE BOOL ${USER_CMAKE_TEXT}) set(Boost_USE_STATIC_LIBS ON CACHE BOOL ${USER_CMAKE_TEXT}) set(Boost_USE_STATIC_RUNTIME OFF CACHE BOOL ${USER_CMAKE_TEXT}) set(BOOST_ROOT "your-choice" CACHE PATH ${USER_CMAKE_TEXT}) set(GLUT_INCLUDE_DIR "your-choice" CACHE PATH ${USER_CMAKE_TEXT}) set(GLUT_glut_LIBRARY "your-choice" CACHE PATH ${USER_CMAKE_TEXT}) set(OPENSG_ROOT "your-choice" CACHE PATH ${USER_CMAKE_TEXT}) set(inVRs_ROOT_DIR "your-choice" CACHE PATH ${USER_CMAKE_TEXT}) set(CAVESceneManager_DIR "${inVRs_ROOT_DIR}/cmake" CACHE PATH ${USER_CMAKE_TEXT}) #set(TRACKD_ROOT_DIR "your-choice" CACHE PATH ${USER_CMAKE_TEXT}) set(VRPN_ROOT_DIR "your-choice" CACHE PATH ${USER_CMAKE_TEXT}) # set optionals on (default off) set(ENABLE_VRPN_SUPPORT ON CACHE BOOL "Support for VRPN Tracking") #set(ENABLE_TRACKD_SUPPORT ON CACHE BOOL "Support for TrackD Tracking") set(ENABLE_INVRSVRPNDEVICE_SUPPORT ON CACHE BOOL "Support for inVRsVrpnDevice Tracking") #set(ENABLE_INVRSTRACKDDEVICE_SUPPORT ON CACHE BOOL "Support for inVRsTrackdDevice Tracking") # set single tutorials off (default on) #set(BUILD_GoingImmersive OFF CACHE BOOL ${USER_CMAKE_TEXT}) #set(BUILD_GoingImmersiveFinal OFF CACHE BOOL ${USER_CMAKE_TEXT}) #set(BUILD_MedievalTown OFF CACHE BOOL ${USER_CMAKE_TEXT}) #set(BUILD_MedievalTownFinal OFF CACHE BOOL ${USER_CMAKE_TEXT}) #set(BUILD_MedievalTownCSM OFF CACHE BOOL ${USER_CMAKE_TEXT}) set(BUILD_MedievalTownNewAppBase OFF CACHE BOOL ${USER_CMAKE_TEXT}) set(BUILD_MedievalTownPhysics OFF CACHE BOOL ${USER_CMAKE_TEXT}) set(BUILD_MedievalTownPhysicsFinal OFF CACHE BOOL ${USER_CMAKE_TEXT}) #set(BUILD_OpenSG OFF CACHE BOOL ${USER_CMAKE_TEXT}) #set(BUILD_OpenSGFinal OFF CACHE BOOL ${USER_CMAKE_TEXT}) #set(BUILD_opensg_csm OFF CACHE BOOL ${USER_CMAKE_TEXT}) set(BUILD_opensg_trackd OFF CACHE BOOL ${USER_CMAKE_TEXT}) #set(BUILD_opensg_vrpn OFF CACHE BOOL ${USER_CMAKE_TEXT}) set(BUILD_opensg_oculus OFF CACHE BOOL ${USER_CMAKE_TEXT})